Students Compete in Estevan's First Game-a-Thon! AI Coding Challenge for Grades 7-12 (2026)

The upcoming Game-a-Thon event in Estevan, Saskatchewan, is an exciting initiative that aims to engage and educate young people in the field of technology and game development. This three-session challenge, organized by the Southeast Techhub (SETH) and Southeast College, is a unique opportunity for students in Grades 7-12 to learn about AI coding and game design.

One of the key strengths of this event is its inclusive nature. It welcomes students, teachers, and parents, encouraging a collaborative and supportive environment. The organizers emphasize that participants don't need to be experienced coders, making it accessible to a wide range of individuals. By providing AI-powered coding tools and mentorship, the event aims to foster creativity and problem-solving skills.

The Game-a-Thon follows a structured format. The first session, on September 12, serves as an introduction and exploration of the competition. Participants will learn about the event, discover the theme, and understand the rules. This initial phase is crucial for setting the stage and generating excitement among the participants.

The second session, on September 19, is a training day. Here, students will dive deeper into AI coding, work through demos, and brainstorm ideas. Mentors will be available to provide guidance and support, ensuring that participants have the necessary tools to succeed.

The final session, on September 26, is the judging and demonstration day. The public will have the opportunity to play the games created by the participants, while the students will present their creations and compete for prizes. This public engagement adds a layer of excitement and encourages a sense of community involvement.

The event also promotes teamwork, as participants can form teams of up to four people. Each team will need a coach or mentor, who must be at least 18 years old. This mentorship aspect is vital for guiding the students and ensuring their success in the competition.

The theme of the competition, which will be finalized by August 31, will be related to the southeast region. The games must adhere to a PG rating for content, ensuring a family-friendly experience. This theme-based approach adds a layer of creativity and encourages participants to draw inspiration from their local environment.

The Game-a-Thon is not just about creating video games; it's about learning valuable skills. As Gord More, the executive director of SETH, explains, the event focuses on teaching proper coding techniques and structural software creation. By asking the right questions and designing games architecturally, participants will gain a deeper understanding of the technical aspects of game development.

Despite its technical nature, More believes the event is accessible to all. He emphasizes that the skills learned can be applied beyond the competition, fostering a lifelong interest in technology and coding. The event's impact extends beyond the immediate competition, potentially inspiring a new generation of tech enthusiasts.

The organizers are also seeking sponsors and awards to recognize the efforts of other participants. This additional support will contribute to the overall success of the event and ensure that all participants feel valued.

In conclusion, the Game-a-Thon in Estevan is a remarkable initiative that combines education, creativity, and community engagement. By providing a platform for young people to learn about AI coding and game design, the event has the potential to inspire and empower a new generation of tech innovators. It is a testament to the power of collaboration and the importance of supporting educational initiatives in rural Canada.

Students Compete in Estevan's First Game-a-Thon! AI Coding Challenge for Grades 7-12 (2026)
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